Demetris Demetriou

Game & Audio Designer

Parallax Cover

GameJam: Colorblade

About the Game

Colorblade is a fast-paced action-platformer developed during a 3-day GameJam. The core mechanic allows players to draw their own path through levels using a color blade, creating unique solutions to each challenge. The game features hand-crafted pixel art and an original soundtrack.

Pixel Art Sprites

Player Character Idle
Player Character Run
Player Character Jump

Development Process

Colorblade was developed in just 3 days during an intense GameJam. The theme was "Draw Your Own Path," which inspired the core mechanic of the game. Players use a color blade to literally draw paths through the levels, creating bridges, platforms, and barriers to navigate through challenging environments.


As the lead designer and pixel artist, I was responsible for creating all the visual assets, designing the game mechanics, and implementing the level design. The tight deadline pushed our team to focus on a core gameplay loop that was both fun and innovative.


The biggest challenge was implementing the drawing mechanic in a way that felt intuitive and responsive. We wanted players to feel like they had complete control over their path, while still maintaining a level of challenge that made the game engaging.

Technical Details

  • Engine: Unity
  • Art Style: Pixel Art
  • Platforms: Windows, Mac
  • Development Time: 3 Days
  • Team Size: 6 People

My Role

  • Game Design: Core mechanics and level design
  • Pixel Art: Character sprites and animations
  • Level Design: Creating challenging but fair levels